Creating Tactics Problem Sets From Your Games Using ChessBase Products
I’ve played a lot of blitz online. A LOT of blitz. It seemed to me that if these games could be mined for tactical errors, they would make an ideal set of simple tactics problems for drills. Manually mining them for gold, however, would take forever. I routinely store and analyze my blitz games, but have been negligent in saving positions into databases for tactics or blunders (a project I started but didn’t keep up with).
One day I thought: what if I take Rybka and tell it to analyze the games to a depth of 5 ply? That should roughly correspond to a Chernev and Reinfeld-ish “Seeing Three Moves Ahead” or simpler level of tactics, and should be fairly quick. I was familiar with the ChessBase interfaces for Rybka and Fritz and new that it could automatically generate “Training Annotations”: when you load the game or position, it jumps to a position and opens a window prompting you for the correct move. I decided to test this idea with my 800 most recent Blitz games (about 10% of my total games on record).























